Colour By Day

(2016) Unreal Engine 4 - Global Game Jam Entry

Colour By Day is an isometric puzzle game that explores the negative effect a bad routine can have on a person. The player must make changes to their daily ritual in order to inject colour and positivity into their life.

 

I and four others designed, built and developed this small game for the Global Game Jam event. My role was the scripting and general design of the gameplay, trying to find a fun and satisfying way to complete puzzles within the game.

 

We are continuing development on this game, fleshing out and improving on the game so that we may release the project on most respectable mediums.

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© Alex Haddow-Mendes

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