(2016) - Fight The Light - Unreal Engine 4
This is a Level Design for my multiplayer game;
Fight The Light. The game constantly switches from being asymmetrical to symmetrical. I had to design a level which is beneficial to both with varying abilities.
Video - Explained Commentary
This map is of asymmetrical design with varying levels of verticality. To support both flying and floor movements there's both open and enclosed environments. With an underground section so that the Wizards can travel safely between points.
Old World was originally designed as a larger level, the finished version is only a third of the originally planned size. As I was designing this level, I began to realise that a smaller more compact map would be more beneficial to the players; making the game quicker and more fun to play.