This is a Level Design for my multiplayer game;
Fight The Light. The game constantly switches from being asymmetrical to symmetrical. I had to design a level which is beneficial to both with varying abilities.

On Site

(2016) - Fight The Light - Unreal Engine 4

Video - Explained Commentary

This map is of symmetrical design where every route leads to and from the centre area, that holds the core. An outer ring allows for gameplay to keep its flow, a player does not need to turn around to reach the other side.

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