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Advanced First Person Character

Year
2015
Platform
PC
Engine
Unreal Engine

A base first person character for Unreal Engine, with the systems you'd expect in a first person game and user friendly tools to edit and modify its attributes.

My role

I created this as a submission to the Unreal Engine Marketplace, where it is currently on sale.

What I did

  • In-game character creation data table
  • Health and stamina regeneration systems
  • Universal interaction system
  • Pick up physics objects
  • Abilities with toggleable availability
  • Head-up display and fall damage
  • Screen shake system
  • Movement abilities: sprint, walk, run, jump and crouch
The Advanced First Person Character blueprint is a base for a first person character. Featuring systems that are generally expected in a first person game and that aren't included in the first person example content. These features are all versatile enough to be used as a base to create even more advanced features or to create a fleshed out character for your first person game with user friendly editing tools. You will be able to edit character data live in-game and save to the character in the editor. This allows for finding the most suitable abilities for your character, to get precise data for an environment, make the gameplay feel fluid and find any debug within the game as easily possible.