Alex Haddow-Mendes
I'm a Senior Games Designer with a strong technical foundation and 15+ years in the industry; nearly a decade professional. Having shipped titles like Lego Batman (Tt Games), Assassin’s Creed (Ubisoft), and FBC Firebreak (Red Kite Games, Remedy) across my journey from modding to professional design, I bridge creative vision with technical execution. Explore my work below.
Professional Work
Personal Projects
About Me
I’ve spent over 15 years building video games. Starting out with the level editors in games like Timesplitters and Halo. Then on my (low-specs 😢) family computer, modding and making levels in the Source Engine. Developing into nearly a decade as a professional games designer. My core strength lies in games design backed by technical fluency. Having worked with world-class studios like Tt Games, Ubisoft, and Remedy on franchises like Lego Batman, Assassin’s Creed, and Control (FBC Firebreak), I use my deep technical background to not just write code, but to solve complex design problems, prototype rapidly, and build robust systems for teams of all sizes.
Whether I'm building gameplay systems, tuning moment-to-moment feel, or coordinating with cross-functional teams, my goal is always the same: to create memorable, engaging player experiences from the ground up.
- Unreal Engine
- Unity
- Godot
- C++ / C# / Lua
- Level Design
- Systems Design
- Prototyping
- Rapid Prototyping
- Hyper-Rapid Prototyping
- VR




















