Alex Haddow-Mendes

I prototype and build the systems that make games feel good to play. After years of making mods and custom levels as a hobbyist, I've spent around a decade in the industry, working with Ubisoft, Remedy and Rockstar Games on titles including Assassin's Creed Nexus VR, FBC: Firebreak and Worms Rumble.

Professional Work

Personal Projects

About Me

Alex Haddow-Mendes

A driven senior technical game designer with around ten years in the games industry. I started out as a hobbyist, making mods and custom levels in level editors, and grew into a professional collaborator working with renowned developers such as Ubisoft and Rockstar Games. With a first-class honours degree in Games Design and expertise in Unreal Engine, Unity, Godot, and various programming languages, I excel in designing and prototyping innovative gameplay experiences.

Passionate about pushing boundaries in the industry, I am dedicated to advancing my career through modern practices and delivering outstanding results.

  • Unreal Engine
  • Unity
  • Godot
  • C++ / C# / Lua
  • Prototyping
  • UI design
  • Level design
  • VR