Alex Haddow-Mendes
I prototype and build the systems that make games feel good to play. After years of making mods and custom levels as a hobbyist, I've spent around a decade in the industry, working with Ubisoft, Remedy and Rockstar Games on titles including Assassin's Creed Nexus VR, FBC: Firebreak and Worms Rumble.
Professional Work
Personal Projects
About Me
A driven senior technical game designer with around ten years in the games industry. I started out as a hobbyist, making mods and custom levels in level editors, and grew into a professional collaborator working with renowned developers such as Ubisoft and Rockstar Games. With a first-class honours degree in Games Design and expertise in Unreal Engine, Unity, Godot, and various programming languages, I excel in designing and prototyping innovative gameplay experiences.
Passionate about pushing boundaries in the industry, I am dedicated to advancing my career through modern practices and delivering outstanding results.
- Unreal Engine
- Unity
- Godot
- C++ / C# / Lua
- Prototyping
- UI design
- Level design
- VR




















