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Colour By Day

Year
2016
Platform
PC
Engine
Unreal Engine

An isometric puzzle game that explores the negative effect a bad routine can have on a person. The player must change their daily ritual to inject colour and positivity into their life.

My role

Four others and I designed, built and developed this small game for the Global Game Jam. My role was the scripting and general design of the gameplay, finding a fun and satisfying way to complete the puzzles.

What I did

  • Scripted the game
  • Designed the gameplay and puzzles
  • Continuing development with the team, to release the game more widely