Dark Bad
- Year
- 2011
- Platform
- PC
- Engine
- Source Engine
A horror map made for the Halloweenville level design competition, where it finished second with an honourable mention.
My role
I designed the map to innovate on the horror theme, experimenting on an established formula, and to place constant pressure on the player, as if they were being hunted.
What I did
- Placed second, with an honourable mention, in the Halloweenville level design competition
- Designed a chase: the player is chased into a room by the “enemy”, then has a small amount of time to hide and avoid being caught
- Explained my design thinking on creating an immersive experience and inducing fear in the video
Download the map pack (needs the Source Engine SDK installed)