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Dark Bad

Year
2011
Platform
PC
Engine
Source Engine

A horror map made for the Halloweenville level design competition, where it finished second with an honourable mention.

My role

I designed the map to innovate on the horror theme, experimenting on an established formula, and to place constant pressure on the player, as if they were being hunted.

What I did

  • Placed second, with an honourable mention, in the Halloweenville level design competition
  • Designed a chase: the player is chased into a room by the “enemy”, then has a small amount of time to hide and avoid being caught
  • Explained my design thinking on creating an immersive experience and inducing fear in the video