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Ether One Level

Year
2013
Platform
PC
Engine
UDK

A level built from a reference image, using a set of assets from the video game Ether One.

My role

I was tasked with creating the level from the reference image. Ether One tells a story and its gameplay is near non-existent, so guiding the player through the environment and keeping the flow was most important.

What I did

  • Used train tracks to lead the player through the level, giving a route when lost and a familiar sight while continuously going under and over
  • Designed the level to be atmospheric, limiting breaks in the gameplay flow
  • Used elevation and sight lines to keep the player moving

Elevation

The level is based around the train tracks: the player continuously goes underneath, above and on top of them. The tracks are a familiar route for the player to follow.

Sight lines

Sight lines were designed to emphasise the tower. I placed a flashing red light to draw the player's eye, pointing in the correct general direction.