Planet Alpha
- Year
- 2018
- Platform
- PC / PS4 / Xbox One / Switch
- Engine
- Unreal Engine
A side-scrolling puzzle adventure game.
My role
I joined in mid 2018 as a technical designer to help the programming team optimise and bug-fix for release. The game was set to launch on all three major consoles, so my main task was working alongside programmers to ensure quality performance.
What I did
- General development work
- Optimising for console release
- Bug fixing and scripting tasks