Tempus
(2015) Unreal Engine 4 - Blueprints
Tempus is a project that was designed and developed over a single month for the Uclan Game Jam in teams of 9-10. I was chosen as the team leader. My role was the creation of the blueprints and the general management of the Unreal Editor project.
The game is a first person puzzle, where the player switches between two timelines, the distant future and relative past, to complete and overcome obstacles.
An example is using a crowbar that’s in the past to break open a door barricade in the future.
Technical Obstacle
"Switching between two timelines simultaneously"
Two different worlds exist at the same time.
When the player pressed the switch key, a level unloads, loading another; these levels are holding only visual information.
A third level had to be underlying the other two holding all the interactable entities that affects gameplay. Each entity in this level switch to their opposite time counterpart.
Here is a video of the Tutorial level within the game