All projects

Old World

Year
2016
Platform
PC
Engine
Unreal Engine

A level for my multiplayer game, Fight The Light, which constantly switches between asymmetrical and symmetrical play.

My role

I had to design a level that works for both kinds of play, with varying abilities. Old World is the asymmetrical map.

What I did

  • Designed an asymmetrical map with varying levels of verticality, using both open and enclosed environments to support flying and floor movement
  • Added an underground section so the Wizards can travel safely between points
  • Cut the map to a third of its originally planned size, making the game quicker and more fun to play