All projects

Fight The Light

Year
2016
Platform
PC
Engine
Unreal Engine
Wisp gameplay
Wizard gameplay
Level design: Old World discussion
Level design: On Site discussion

A multiplayer first-person shooter that blends asymmetrical and symmetrical gameplay. Two teams, Wisps and Wizards, fight for charges by completing objectives in the game world.

My role

I designed and developed Fight The Light for my final year project, taking it from concept to completion in a little under eight months.

What I did

  • Designed and built the whole game, from concept to completion
  • Designed the charge system: each team can earn up to six charges, and each charge grants a new ability
  • Designed levels that work for both asymmetrical and symmetrical play: Old World and On Site