All projects

On Site

Year
2016
Platform
PC
Engine
Unreal Engine

A level for my multiplayer game, Fight The Light, which constantly switches between asymmetrical and symmetrical play.

My role

I had to design a level that works for both kinds of play, with varying abilities. On Site is the symmetrical map.

What I did

  • Designed a symmetrical map where every route leads to and from the centre area that holds the core
  • Added an outer ring so gameplay keeps its flow and a player never needs to turn around to reach the other side